123241-44 | A Advanced Methods | A | Socially-Engaged Computing

Veranstaltungsdetails

Lehrende: Hiu Wai Chan

Veranstaltungsart: Seminar / Übung

Orga-Einheit: Communication & Cultural Management

Anzeige im Stundenplan: Advanced Methods | A

Semesterwochenstunden: 1,5

Credits: 3,0

Standort: Campus der Zeppelin Universität

Unterrichtssprache: Englisch

Min. | Max. Teilnehmerzahl: 10 | 26

Prioritätsschema: Standard-Priorisierung

Inhalte:
Course Description
Social engagement in the network paradigm is in crisis and one can no longer discuss network culture the same way one did in the 90s. How can technology be different if not dominated by computational logics or techno-determinism? How can art redefine and expand, technological use values? What is socially engaged art in relation to techno-systems? Socially Engaged Computing is a two-day workshop that will work collaboratively to research and imagine new forms social engagement and computing by crossing the terrain of art, technology and theory. Using key ideas and case studies from philosophy of technology, media theory, game studies, programming, and socially engaged art, the workshop encourage participants to build upon an area of interest or expertise within the context of art, technology and social engagement.

Lernziele:
Learning Outcomes
Students will be able to [1] exhibit an understanding of art, technology, social engagement and contemporary practice [2] utilise interdisciplinary research and theoretical exploration of an existing interest to define socially engaged computing [3] acquire a well curated collection of research and process [4] articulate a clear and engaging argument regarding emerging technologies through formal research questions that also align to individual practice/interest.

Weitere Informationen zu den Prüfungsleistungen:
Deliverables
• Poster Presentation: Participants will be encouraged to work in groups (Day 1), and response to the idea of Socially Engaged Computing in the format of a poster presentation (Day 2.)

Literatur:
Course Material
The workshop will include a mixture of lectures, presentations and demos. There is no required ‘textbook’ for this workshop. However, participants may find the following readings/resources inspiring:

• Chun, W.H.K. and Cotte, J. (2020) ‘Reimagining Networks’, The New Inquiry, 12 May. Available at: https://thenewinquiry.com/reimagining-networks/
• Feenberg, A. (2017) ‘The Logic of Protest’, in Technosystem: The Social Life of Reason. Harvard University Press, pp. 161–196.
• Gleick, J. (2011) The Information: A History, a Theory, a Flood. Knopf Doubleday Publishing Group.
• Hui, Y. (2021) ‘Art and Automation’, in Art and Cosmotechnics. University of Minnesota Press, pp. 211–287.
• Petzold, C. (2000) Code: The Hidden Language of Computer Hardware and Software. Microsoft Press.
• Russell, L. (2020) Glitch Feminism: A Manifesto. Verso Books.
• Vallor, S. (2016) ‘Technomoral Wisdom for an Uncertain Future’, in Technology and the Virtues: A Philosophical Guide to a Future Worth Wanting. 1st edition. New York, NY: Oxford University Press, pp. 118–155.
• Wark, M. Gamer Theory Version 2.0. Available at: http://www.futureofthebook.org/gamertheory2.0/index.html
• Online resources on socially engaged art: https://feinart.org/online-resources/

Termine
Datum Von Bis Raum Lehrende
1 Fr, 18. Feb. 2022 13:30 19:00 Z | NICHT BUCHEN | Cor | Fab 3 | 2.03 Hiu Wai Chan
2 Sa, 19. Feb. 2022 10:00 19:00 Z | NICHT BUCHEN | Cor | Fab 3 | 2.02 Hiu Wai Chan
Veranstaltungseigene Prüfungen
Beschreibung Datum Lehrende Bestehenspflicht
1. Endterm k.Terminbuchung Ja
2. Endterm (Wdh.) k.Terminbuchung Ja
Übersicht der Kurstermine
  • 1
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Lehrende
Hiu Wai Chan